Tuesday, January 31, 2017

Behind The Project: Street Lights


To give back story to this project, I have been looking for employment for a year and a half when I began working on 'Street Lights'. I can not recount the late nights, twelve hour long days, and weekends I spent crafting my composing, motion graphics, and visual effects abilities. My financials have been dwindling for the past few months, and the pressure had been at its all-time high. In my mind, it is the ultimate do or die situation.


Pre-Production

The ethos of this production stemmed from the idea of regression and recognizing the pattern of retrograding, and wanting to change, but indecisive with the methodology. Personally, I have identified my relapse back to my prior mindset from a couple years ago. Some good, and some bad, but I ultimately find my predisposition toward relationships poisoning.

The original concept encompassed three separate scenes. Each scene would have a specific audio track that pertains to the proper emotional expression. The first scene resembles what the final product ultimately became. The first scene was to establish the emotional tone of the video. The viewer is to experience a feeling of loneliness and questionability based off the stimulus being presented to them.

The second scene would break into a musical style performance. The actor would begin dancing to the beat of the song. The dance would represent a raw, natural, almost tribal movement matching the audio's dominant bass. The frustrations of daily life challenges, monetary issues, love life struggles, and career stagnation built up and to evoke this primal dance was the only way to dissolve the negative plaque in surrounding life.

And finally, the third scene was a pivot point to a positive headspace: essentially through tone and visual representation. The third scene is the opportunity for the character to truly adjust their mentality. Throughout the project the moon is present, and it is a crescent moon. The crescent moon symbolizes the Greek goddess Artemis. Artemis is the goddess of the hunt, nature, and birth. The last shot has the actor reaching toward the crescent moon. The actor is seeking guidance and requesting assistance from the feminine energy.

Production

The production of 'Street Lights' took place over the course of four-five hours on one very cold night. It was a one camera shoot, and the camera was a Canon EOS 60D with three lenses (50mm, 18-135mm, and 70-300mm). The majority of the shoot required the 70-300mm lens because of the depth of field quality. The lens provided natural lens flares, and allowed for most of the frame to be filled with positive space. The 18-135mm lens was strictly used for the entire second scene. That lens was more portable and allowed for greater stabilization in more intensive kinetic sequences.

One immediate roadblock was the lack of natural light. I underestimated the presence of the ambiance of the street lights. I was educated to always have additional lights at the shoot. Also, include diffuse material for the lights to soften the shadows cast by the lights if needed. To make due with the poor lighting, lights from cellphones and a flashlight were inevitably used, but the lumen intensity did not provide much of a visible difference.

Post-Production




After editing, color-correcting, and analyzing the footage, the project had too many issues. First, the majority of the footage was underexposed, and the final product still features underexposed footage. As you can see in the final video, there is a vastness of noise present. I had to choose between keeping underexposed footage, or to increase the exposure and in return settle for noise. I chose the later.  

The second scene had to be eradicated because of underexposure. On top of that, the transitions between scenes was poorly planned, and I did not allow enough time for each scene to captivate the viewer's emotional response. I now had footage from the beginning and end of the shoot. I ultimately consolidated the footage and ran with only one audio track instead of three. I did my best to retain the prior theme of recognizing change and the desire to overcome the struggles associated with that journey. Did I achieve that? I did as well as I could with what I had.

Closing Comments

I had a harmonious time committing myself to this project. I keep learning more about proper ways to shoot footage. Becoming conscious of how to manipulate the depth of field in my favor, and grasping which lens to use for a particular situation. Lighting is arguably the most important asset to executing a scene, and overcoming challenges requires a different way of thinking, and often times those challenges can make the end product better because of the adversity. I have gained a new respect and admiration for the masters of film making. I applaud all entities involved in the creative process, and I hope one day, I will be as fortunate as those who currently or those who have been an element to the world of movie magic.


Wednesday, December 21, 2016

Holiday Advice For Creatives


The annual year end holiday events are underway. Life for most individuals will pause temporarily, and for creatives, the time away can be a benefit for creative energy. Usually by the end of the year, multiple projects and numerous stressful weeks have passed and the creative capacity is running dangerously low. I suggest taking advantage of the upcoming weeks and recuperating from the workload of the past year. I admit, I have difficulty taking time away from work and allowing a natural resurgence of my creative energy. I will struggle with taking my own advice, but I have supplied a list of methods to take advantage of the holiday season.

1. Stay Creatively Active

It may initially seem like a conflict of interest when I suggest pursuing creative avenues while enjoying the holidays, but I am simply suggesting staying active. Do not spend hours and long nights in your craft. Instead, find the occasional hour or two each day to dedicate improving your artistic abilities. At the very least, find time to brainstorm creative ideas. I am a believer that physics is an influence in consistently brewing new and innovative ideas. Maintain the creative momentum that drives the creative process. It is easier to move a boulder downhill than to push a boulder uphill.

The last piece of staying creatively active is to stay physically active. The body is the mind. A sedentary lifestyle can hinder the creative juices. In the regions that are currently embodied in cold and snowy weather it can be difficult to properly have an active lifestyle. Do what you can with what you have, stay active.

2. Travel

I am a fervent believer traveling is one of the best ways to rejuvenate much needed creative fuel. Stepping away from a familiar environment allows the mind to absorb new material. When traveling, stay alert and aware of standout aspects of the new scenery. You never know what influence you may bring to your next project when you travel to a new destination.

If you do not have the convenience to travel, find regions nearby you rarely visit. Walk around a downtown and explore local shops. Most areas around the holidays have a unique aura because of additional lights and various decorations. There are opportunities out there, you just need to find them.

3. Movies, Music, and Games



Other than one's own personal experience through life, there is no better way to draw creative energy than from movies, music, and games. These three avenues inspire the urge to create within creatives because they were crafted beautifully by creatives. It is the very nature of creative people to absorb and expel creative energy. A film may have well crafted characters that remind you of your childhood friends; a new album may bring upon a feeling of hope to your current life situation; and a video game's aesthetics could influence your already signature style.

4. Start Making Plans For Next Year 

The downtime of the holidays is the ideal time to walk away from a pile of projects and step aside to start planning out next year. If you are in the process of configuring your own business this is when you can adjust your business model, or if you are looking for a new job, take a moment to analyze how you can better market yourself as a candidate. Essentially, this is when to make alterations to your current investment in your creative future without the guilt of not generating first-hand love to your work. Having a game plan increases the probability of success. For example, in most sports, if the head coach lacks to develop a game plan to defeat the opposing team, the mostly likely scenario is defeat for the team that did not properly prepare. Do not be that head coach! Winning is the priority.

5. Spend Time With Friends and Family

More likely than not, most individuals have neglected proper attention for their friends and family through the past year. Year after year it appears as if we are becoming busier and less inclined to spend free time with those closest to them. This is an opportunity to amend the opportunities missed. As creators, we have a tendency to become too enthralled in our own world. Friendships and family are fragile and too many of us take them for granted. Make it count this year when you are with those close to you, and make more of an effort throughout the year. You will not regret it; I promise you that.

I hope you found my advice helpful during the holiday season. Let me know what you think, and offer up some of your own advice. I know there are suggestions out there that I could incorporate into my own lifestyle. Enjoy the holidays and best of luck for us all in 2017!



Friday, December 2, 2016

Essentials For Effective Compositing


I have been involved in computer graphics for a little over five years; only recently in the past year and a half have I really explored the realm of compositing. I began my computer graphics adventure solely uncovering motion graphics. At first (and now) I admired what motion graphics offered to my own personal artistic fulfillment.

My last semester of college, I was in an introduction compositing class. This is where I had a proclamation with myself. I was enthralled by the concept and functions that went into compositing not just a movie, but a single frame in a shot. Now after a year and a half, and a relatively decent understanding of what it takes to composite accurately, I want to share my experience with what a hopeful compositor is required to begin compiling their own body of work.

The Camera


I am assuming at this point the budget for this venture is relatively small. Not a problem! For those who do have the financials to purchase a proper camera, I suggest a DSLR camera. My two suggestions are the Sony a7S II and the Canon EOS 5D Mark IV. On top of that, I suggest an additional wide angle lens to accompany the default lens that comes with the camera.


If you are unable to access a DSLR, the majority of smartphones can get the job done. Having experience shooting with a smartphone, I personally suggest avoiding capturing footage at night and in the middle of the afternoon. If so, when accompanying footage to post to color-correct, you will notice the darks full of noise, or the whites blown out. Not a good look.

The RIG

Second to the camera, having an outfitted machine to perform a multitude of tasks is a necessity. For basic compositing needs, stack up on the processor and RAM. I have an Intel i5 6600K. Downgrading to the 6500 will still produce great results, and even dropping to the 6400 will get the job done. My RIG has 16GBs DDR4 RAM. For a smooth compositing experience, 16GBs of RAM is the least I would personally suggest.

A few more additions to suggest is a prestine graphics card. I have a Gefore GTX 960Adobe has been incorporating more GPU functions within their software packages, and the results pay dividends. To wrap-up the RIG discussion, having a solid state drive (SSD) alternately dedicated for the operating system, and the source files creates crisp and quick playbacks of composited shots.

The Software 

The industry standard compositing software is The Foundry's Nuke Studio. Not only is it the standard, but Nuke is a remarkable piece of software that has a tremendous capabilities. It is an expensive purchase, but The Foundry offers a free version of the software. Autodesk's Flame is the second most popular compositing option. I have found that Flame is used by studios that are focused in commercial work. Flame allows for quicker real-time compositing and is client-friendly when showcasing the compositing process. Flame does not have the vastness of the 3rd party support, and some key features only available on the Nuke platform. Blackmagic's Fusion is another compositing package found in fewer studios, buy a powerhouse that should not be underestimated.


Adobe plays a heavy role in the compositing process. Photoshop, After Effects, and Premiere Pro are must haves for compositing tasks. Photoshop provides the abilities to composite images together to create a matte background/painting; while also providing the ability to paint out objects and other abnormalities in the frame. After Effects also contains compositing functions, but in most instances provides an array of simple to advanced visual effects. Premiere is the standard video editing software and in my cases the color-correcting package as well. Premiere is also my choice for outputing the final render sequence. Premiere's render options are customizable and provide a sense that I dictate the final quality of the video.

The Wrap

I encourage those who stuck around to read my suggestions to do their own research. I do not proclaim to be a guru in the tech field. I am simply passing along my own personal experience and what I have learned throughout my journey. Below I have provided several outlets to learn more compositing techniques. Good luck on your journey!








Monday, November 14, 2016

Behind The Project: RED.


RED. came to fruition because I came across a series of shots I shelved more than a year and a half ago. I knew I had sumptuous footage at the time, but I did not have the skills to conjure the visualization in my head to life. After a year and a half and many hours crafting my compositing and visual effects abilities, the time and circumstances were appropriate to start a new project. I dusted off the old footage and went straight to work!


Premise and Goals

Compared to my prior projects, RED. contains little to no substantive essence to the story. RED. is simply a fun visual display. I wanted to focus on the aesthetics of the project, and build upon my ability to execute proper compositing and visual effects techniques.



My top priority was to execute well produced compositing within the video. My earlier videos contained compositing but not to the scale or importance present in this project. I gained extensive knowledge in Nuke's 3D tracking features. I was absolutely impressed by how well Nuke tracks shaky camera footage. Not only was I impressed by Nuke's 3D tracking abilities, but After Effects has 3D tracking capabilities that are no laughing matter. I used After Effects' 3D tracking for particle elements in the video. I did have instances where After Effects had difficulty tracking shots, and I had to manually animate the camera in those circumstances.

Final Shot In RED.

Although I wanted to pinpoint compositing and visual effects, my roots within computer graphics stem from motion graphics. I believe in myself enough to think I can be versatile enough to become a well-versed compositor and motion graphics artist. In this instance, the audio track implanted the concept of the motion graphics outro. I envisioned a high level of contrast, and a dream-like sequence with a simplistic aura. I experimented with text transition animations, and settled with a combination of an altered preset layered with a displacement map effect, and lastly, I chimed in a shallow depth of field with an animated light to further make the scene more dynamic.

Final Thoughts

I find myself gaining more knowledge after each project, and this project is no different. I am finding that I am grasping the concept and execution of compositing after each successive project. I encounter less roadblocks and spend less time asking "How can I do this?". I am now confident I can complete any basic and/or routine action within Nuke. There is much more I can learn in the realm of compositing. I still have little to no experience with Nuke's particle systems, and I have not explored the ability to directly manipulate 3D surfaces' material attributes. Within the span of six months, I am more than happy with my progress integrating industry standard compositing within my projects. 

Thursday, November 3, 2016

High Quality After Effects Plug-In Providers


The vast and spacious world of plug-ins can become cumbersome and daunting. More time and patience is required to unravel the capability, and this alone can become frustrating. To help reduce the stress, scouting efficient and reliable plug-ins can become a life saver. The common denominator for plug-ins are the creators. Consistency drives quality. Below are a number of innovators in plug-in creation for Adobe After Effects.

Red Giant


The most arguably well-known plug-in provider in motion graphics, color-correcting, video editing, compositing, and visual effects is Red Giant. The most popular of their offerings is their Trapcode Suite. The Trapcode Suite contains particle and energy systems with additional lighting, compositing, and glow plug-ins sprinkled in. This is the essential package to create almost anything within After Effects at a professional level. Magic Bullet Suite is their second most popular product that provides color-correcting tools for colorists.

Video Copilot


If not all, then the majority of After Effects users have at least heard of Video Copilot tutorials. Andrew Kramer is a legend in the motion graphics and visual effects industry. The legend keeps delivering by constantly rolling out new plug-ins. For those financially strapped, Video Copilot provides free plug-ins that are regularly updated. 

Have a few extra bucks? Element 3D is Video Copilot's fantastic 3D object and particle render engine. Element 3D is GPU-accelerated: which adds an extra boost to productivity when dealing with reflections and refractions in 3D scenes. It should be noted that Video Copilot's Element 3D package was used during post-production for Star Wars: The Force Awakens. Andrew Kramer divulged more information about the process of creating the visual effects in The Force Awakens.

Boris FX


A lesser known company, Boris FX, provides plug-ins for motion graphics and visual effects. Their Sapphire plug-in is their headlining product: which includes a number of presets and effects. Sapphire's target audience is geared toward the broadcast industry.

The creators of Mocha Pro (Imagineer Systems) were acquired by Boris FX and provide an example of what this team is capable of creating. For extremely high-valued tracking and advanced roto capabilities, explore Mocha Pro: which is compatible with After Effects, Premiere, Avid, The Foundry's Nuke, and Blackmagic Fusion.

AEScripts + AEPlugins


Unlike the previously mentioned After Effects plug-in creators, aescripts + aeplugins is a community focused distributor for 3rd party scripts and plug-ins. There is a massive library that is updated on a regular basis, and the site does a fashionable job advertising the most optimal content. Of course, with the excess of quality, the process can become frustrating sifting through the good and the bad. Motion Boutique recently released a plug-in called Newton 2 on the site, and that deserves to receive a prospect from designers. Be sure to check it out!

Closing Time

These are just a few of the dozens of plug-in providers that support After Effects. Adobe provides a list of well-received curators that deserve a look and appreciation for their love and support. Without plug-ins, creators would not be able to create to their fullest potential. Give a hand and reinforce the industry by word of mouth, and with your pocket.

 




Friday, October 21, 2016

Films That Top Off 2016

As we all say after the end of every year, where did the time go? Good news! There are a wide variety of films making their debut in the next five weeks. In this list, I include the standard blockbuster, the notorious poorly received yet fun film, and a few hidden gems. I should note these films I personally find appealing and attractive to close out a wonderful year. The following films are presented in chronological order by release date. I welcome comments and suggestions regarding this list, and share this with any and all movie buffs you know!

Keeping Up With The Joneses


Release Date: October 21, 2016 (USA)
Rating: PG-13
Genre: Action/Comedy

Director: Greg Mottola

Premise: The Gaffneys, a suburban couple, become embroiled in an international espionage plot when they discover that the Joneses, their seemingly perfect neighbors, are governmental secret agents.

Doctor Strange


Release Date: Novermber 4, 2016 (USA)
Rating: PG-13
Genre: Fantasy/Science Fiction

Director: Scott Derrickson

Premise: Dr. Stephen Strange's (Benedict Cumberbatch) life changes after a car accident robs him of the use of his hands. When traditional medicine fails him, he looks for healing, and hope, in a mysterious enclave. He quickly learns that the enclave is at the front line of a battle against unseen dark forces bent on destroying reality. Before long, Strange is forced to choose between his life of fortune and status or leave it all behind to defend the world as the most powerful sorcerer in existence.

Hacksaw Ridge


Release Date: November 4, 2016 (USA)
Rating: R
Genre: Drama/Action

Director: Mel Gibson

Premise: The true story of Pfc. Desmond T. Doss (Andrew Garfield), who won the Congressional Medal of Honor despite refusing to bears arms during WWII on religious grounds. Doss was drafted and ostracized by fellow soldiers for his pacifist stance but went on to earn respect and adoration for his bravery, selflessness, and compassion after he risked his life -- without firing a shot -- to save 75 men in the Battle of Okinawa.

Bleed For This


Release Date: November 18, 2016 (USA)
Rating: R
Genre: Film/Sport

Director: Ben Younger

Premise: Vinny "The Pazmanian Devil" Pazienza (Miles Teller), a local Providence boxer, shoots to stardom after winning two world title fights. After a near-fatal car accident leaves him with a broken neck, he is told he may never walk again. Against all odds and doctor's orders, renowned trainer Kevin Rooney (Aaron Eckhart) agrees to help Vinny return to the ring just a year after the accident for what could be the last fight of his life. Based on a true story.

The Edge of Seventeen


Release Date: November 18, 2016 (USA)
Rating: NR
Genre: Drama/Comedy

Director: Kelly Fremon Craig

Premise: Everyone knows that growing up is hard, and life is no easier for high school junior Nadine (Hailee Steinfeld), who is already at peak awkwardness when her all-star older brother Darian (Blake Jenner) starts dating her best friend Krista (Haley Lu Richardson). All at once, Nadine feels more alone than ever, until the unexpected friendship of a thoughtful boy gives her a glimmer of hope that things just might not be so terrible after all.

Allied


Release Date: November 23, 2016 (USA)
Rating: NR
Genre: Drama/Thriller

Director: Robert Zemeckis

Premise: In 1942 North Africa, intelligence officer Max Vatan (Brad Pitt) encounters French Resistance fighter Marianne Beausejour on a deadly mission behind enemy lines. Reunited in London, their relationship is threatened by the extreme pressure of the war.

Man Down


Release Date: December 2, 2016 (USA)
Rating: R
Genre: Fantasy/Drama

Director: Dito Montiel

Premise: With help from his best friend (Jai Courtney), a Marine (Shia LaBeouf) embarks on a desperate search to find his wife (Kate Mara) and son (Charlie Shotwell) in post-apocalyptic America.

Rogue One: A Star Wars Story


Release Date: December 16, 2016 (USA)
Rating: NR
Genre: Fantasy/Science Fiction

Director: Gareth Edwards

Premise: In a time of conflict, a group of unlikely heroes band together on a mission to steal the plans to the Death Star, the Empire's ultimate weapon of destruction. This key event in the Star Wars timeline brings together ordinary people who choose to do extraordinary things, and in doing so, become part of something greater than themselves.

Passengers


Release Date: December 21, 2016 (USA)
Rating: NR
Genre: Fantasy/Science Fiction

Director: Morten Tyldum

Premise: On a routine journey through space to a new home, two passengers, sleeping in suspended animation, are awakened 90 years too early when their ship malfunctions. As Jim and Aurora face living the rest of their lives on board, with every luxury they could ever ask for, they begin to fall for each other, unable to deny their intense attraction until they discover the ship is in grave danger. With the lives of 5,000 sleeping passengers at stake, only Jim and Aurora can save them all.

Sneak Peek Into 2017

Live By Night


Limited Release Date: December 25, 2017 (USA)
Full Release Date: January 12, 2017 (USA)
Rating: R
Genre: Crime/Drama

Director: Ben Affleck

Premise: It's the Roaring '20s and Prohibition hasn't stopped the flow of booze in an underground network of gangster-run speakeasies. The opportunity to gain power and money is there for any man with enough ambition and nerve, and Joe Coughlin, the son of the Boston Police superintendent, long ago turned his back on his strict upbringing for the spoils of being an outlaw. But even among criminals there are rules, and Joe breaks a big one: crossing a powerful mob boss by stealing his money and his moll.









Sunday, October 9, 2016

Myth Behind The Megapixel


There is no doubt that the electronic consumer market is heavily bombarded by the smartphones, and developers are spouting new displays, processors, and OS improvements. To a conscious consumer, phone manufacturers tout the ever-so-popular megapixel. Apple, Samsung, and other curators throw out 10 megapixels, 12 megapixels, and even 20 megapixels. What do these numbers mean? It is presumed the higher the number, the better the camera. The megapixel count alone, rarely, if at all make a camera great. Lenses, image sensor, image processor, shutter speed, and aperture all play an intricate role in the image quality.

Megapixels

The simplest way to explain what megapixels are, is to describe it as the size of the image produced by the camera. To keep with the theme of simplicity, say there is a 5,000 x 3,000 pixel image. Multiply the width (5,000px) by the height (3,000px), and that equals 15,000 pixel picture. Move the decimal point to the left by three spaces, and that is the megapixel count. This theoretical image would be 15 megapixels. 

The frame size of the image can be incredibly significant. Cropping is a popular function in all-things design, and cropping an image is a paramount popular function. For professionals, a desirable image size may be vital to a physical design piece for print. If the image lacks the appropriate megapixel size, the graphic/design will appear pixelated and washed out. For a more in-depth guideline, here is a chart that offers recommendations for acceptable megapixel sizes.

Image Sensor and Processor 

Arguably, the most dire aspect of any camera is the image sensor. The image sensor captures light and allows the camera to produce the image. The higher quality the image sensor, the more light captured by the camera, and therefore, a clearer well produced image. In many cases, the megapixel for one device is significantly better than the other, but because of the lack of an appropriate image sensor, the image quality suffers. 


Depending on the degree of work and professionalism, a 332.27mm image sensor on the Canon EOS 7D is moderate for a modern day DSLR. Sony's A900 and Nikon's D800 pack a massive 861.6mm image sensor. As troubled and improper as it is, many people are comparing the iPhone 7 Plus to DSLRs. The iPhone 7 Plus has 28.7679mm image sensor for the main camera; while the telephoto lens packs a 56.8mm image sensor. Impressive for a smartphone, but impractical as a substitute for a DSLR.

Camera Sensor has a nifty search function that compares different camera models. Makes camera shopping much easier and quicker.

The image processor is more relevant to the features of speed burst shots, and easing the lag between the duration the user captures the image, and the shot being saved to the device's memory. This process is becoming more pronounced and welcomed addition to photographic technology.


It Is All Coming Together

Which is the best method to discern which device is the best option? Remember, megapixels are a marketing point. It is advised to have a higher resolution image, but the piece of technology needs a supportive image sensor to compliment the size of the image. Do the research and find out the image sensor specifics. For example, Samsung reduced their megapixel count; while improving the image sensor and introducing a dual image sensor function. Innovation and iteration will continue with mobile and DSLR camera technology development, and more possibilities will become endless. 

Research and good luck shopping!